Artistic Direction

Overview

Artistic Direction is the patron's primary tool for shaping the settlement's creative culture. It is a single setting with four modes that influences how the Curator makes decisions about role assignment, composition encouragement, and settlement priorities. The direction does not force any specific outcome -- it nudges the curator's judgment toward a particular aesthetic value.

You cycle through directions by pressing 'd' during normal gameplay (not in Look mode, where 'd' controls the camera).


How It Works

The Four Directions

DirectionLabelDescription
BalancedBalNo preference -- the curator decides freely based on settlement needs
Favor MasteryMasPrioritizes high-skill elves as composers; values technical excellence
Favor OriginalityOrigEncourages experimental, inspiration-driven work
Favor EmotionEmoValues emotional resonance over technical skill

The default starting direction is Balanced.

Pressing 'd' cycles through them in order:

Balanced --> Favor Mastery --> Favor Originality --> Favor Emotion --> Balanced

Source: src/sim/components.rs, ArtisticDirection; src/model.rs, cycle_artistic_direction

How the Curator Interprets Direction

The direction is communicated to the curator in two ways:

  1. System prompt context: The LLM Curator receives the direction as part of its system prompt under "Patron's Direction," with explicit guidance:

    • Favor Mastery: "nurture your most skilled composers"
    • Favor Originality: "encourage avant-garde elves"
    • Favor Emotion: "protect your deeply-feeling artists from creative block"
    • Balanced: no specific instruction
  2. Dummy Curator rule: When the direction is non-Balanced, the Dummy Curator ensures the best musician (highest music skill) is assigned the Composer role if no Composer has been assigned yet. This applies equally to all three non-Balanced directions.

Source: src/sim/curator/prompt.rs, build_system_prompt; src/sim/curator/dummy.rs, artistic direction handling

State Snapshot

The current direction is included in the settlement state snapshot sent to the curator each consultation cycle:

patron_direction: "FavorMastery" (or Balanced, FavorOriginality, FavorEmotion)

This means the LLM Curator sees the direction every time it evaluates the settlement and can adjust its strategy accordingly.

Source: src/sim/curator/state.rs, patron_direction field


Values & Formulas

Direction Does Not Affect Composition Scores Directly

Artistic direction does not modify the quality formulas. Mastery is always driven by music skill, originality by inspiration total, and emotional by mood. The direction works indirectly:

DirectionIndirect Effect
Favor MasteryCurator assigns high-skill elves as Composers, who produce higher mastery scores
Favor OriginalityCurator encourages conditions for high inspiration (gardens, varied experiences)
Favor EmotionCurator protects emotionally-driven elves from creative block, maintains positive mood
BalancedCurator optimizes for settlement health without bias toward any quality dimension

Interaction with Audience Evaluation

While direction does not change evaluation weights (those come from individual elf aesthetic positions), the compositions produced under each direction tend to score differently:

DirectionTends to ProduceAudience Effect
Favor MasteryHigh mastery scoresAppreciated by structured, traditional elves
Favor OriginalityHigh originality scoresAppreciated by innovative, low-tradition elves
Favor EmotionHigh emotional scoresAppreciated by emotional, social elves
BalancedEven distributionModerate reception across the board

Patron Taste System

Artistic direction is one part of the broader Patron Taste system, which also includes:

FeatureDescriptionControl
Artistic DirectionBias curator decisions'd' key
Favorite CompositionsMark compositions you valueComposition interaction
Interesting ElvesMark elves you want the curator to focus onElf interaction
Named LocationsPlace meaningful names on the mapMap interaction

The curator sees all of these when making decisions. Favorite compositions that are performed at revels trigger a special patron notification event.

Source: src/sim/components.rs, PatronTaste


TUI Display

The current direction is shown in the status bar with a short label:

DirectionStatus Bar
BalancedBal
Favor MasteryMas
Favor OriginalityOrig
Favor EmotionEmo

Source: src/render_terminal.rs, direction label rendering


Interactions

  • Compositions -- Direction biases which compositions get created through role assignment
  • Revels -- Composition quality affects revel outcomes; direction shapes what is composed
  • Roles -- Non-Balanced directions influence the curator to assign Composer roles
  • The Curator -- Primary consumer of direction; both Dummy and LLM curators respond to it
  • Aesthetic Position -- Audience evaluation weights are per-elf, not direction-dependent

Tips

  • Balanced is the safe default. The curator already optimizes for settlement health. Only switch to a specific direction when you have a deliberate artistic vision.
  • Favor Mastery is strongest in established settlements with high-skill composers. In a young settlement where everyone is skill 1-3, the mastery ceiling is too low for direction to matter much.
  • Favor Originality works best when you can supply high inspiration. Build gardens, encourage wandering, and ensure varied experiences. Without inspiration sources, the direction is aspirational but ineffective.
  • Favor Emotion is the defensive choice for settlements under stress. Emotional compositions with high mood tend to get broad audience approval, which boosts satisfaction and prevents departures.
  • Direction changes take effect on the next curator consultation cycle. There is no delay or transition cost -- switch freely as conditions change.
  • The LLM Curator interprets direction more creatively than the Dummy Curator. Where the Dummy Curator simply assigns the best musician as Composer, the LLM Curator might rearrange multiple roles, suggest garden placement, or write messages explaining its artistic reasoning.
  • Watch the composition quality breakdowns to verify your direction is working. If you favor Mastery but compositions still have low mastery scores, the problem is likely insufficient music skill, not the direction setting.