Role Allocation

Choosing the right role for each elf is a balancing act between resource production, artistic output, and construction progress.

The Four Roles

RolePrimary OutputSkill Used
GathererWood, Stone, Food, FineWoodGathering
BuilderBuilding construction progressBuilding
ComposerMusical compositionsMusic
UnassignedIdle — forages, socializes, restsNone specific

See Roles for detailed per-role behavior and task selection logic.

Allocation Strategies

Early Game (First 50 Days)

With 5-8 elves, a good starting split:

  • 2-3 Gatherers — food security and building materials
  • 1 Builder — start the build queue (Dwelling → Workshop → Garden)
  • 1-2 Composers — begin cultural output, gain Music XP
  • 1-2 Unassigned — flexible labor, passive foraging

Why not all Gatherers? Resources accumulate faster, but you miss early composition XP. Music skill levels matter for quality — starting one tick sooner compounds.

Mid Game (Days 50-75, Autumn)

Shift toward stockpiling for Winter:

  • 3+ Gatherers — build food reserves above 15 (Winter revel threshold)
  • 1 Builder — finish remaining structures
  • 2+ Composers — established skill levels produce better compositions for revels

Winter (Days 75-99)

Foraging yields drop to 50% (25% with snow). Adjust:

  • Keep at least 2 Gatherers — maintaining food supply is critical
  • More Composers — indoor work, unaffected by weather (if Workshop exists)
  • Builder if queue remains — indoor construction if buildings are pending

Late Game

Once buildings are complete and resources are stable:

  • 1-2 Gatherers — maintenance level
  • 0 Builders — reassign once queue is empty
  • Majority Composers — the art system is the endgame

Skill-Based Assignment

The Dummy Curator's bootstrap_roles() assigns roles based on each elf's highest skill:

  • Highest Music skill → Composer
  • Highest Building skill → Builder
  • Highest Gathering skill → Gatherer
  • Ties → falls through to Gatherer (most useful default)

Should you follow it? Usually yes. An elf with high Music skill produces better compositions faster. But consider:

  • An elf with Music 1 and Gathering 8 generates way more resources as a Gatherer
  • XP formula is linear (level × 50 per level), so low-skill elves catch up eventually
  • Aesthetic position affects composition genre — an elf with extreme aesthetic values produces more distinctive work

Specialization vs. Generalization

Specialization (few role changes):

  • Pros: faster skill growth, higher quality output
  • Cons: fragile if an elf departs, resource bottlenecks

Generalization (frequent role changes):

  • Pros: flexible, resilient to departures
  • Cons: slower XP growth, lower quality output

Recommendation: specialize your best elves (highest skills) and keep 1-2 generalists as flexible labor. The XP curve is linear — every tick of role time matters.

Interactions