Seasonal Planning

The 100-day year creates a rhythm of abundance and scarcity. Planning around seasons is the foundation of colony management.

The Yearly Cycle

SeasonDaysForagingRegenCharacter
Spring (Awakening)0-24×1.0+2/dawnRenewal. Spirit heals fastest.
Summer (Radiance)25-49×1.5+1/dawnAbundance. Best foraging season.
Autumn (Fading)50-74×1.25+1/dawnGood foraging still. Peak beauty terrain.
Winter (Stillness)75-99×0.5Skip odd daysScarcity. Spirit dormant. Survival mode.

(Source: src/sim/climate.rs)

Winter Preparation Checklist

Winter is the most dangerous season. Prepare during Summer and Autumn:

  • Food stockpile ≥ 15 — the Dummy Curator won't schedule revels in Winter unless food is above 15 (vs. 5 normally)
  • At least 1 Dwelling — shelter from storms and cold. Elves without shelter get "Chilled" (-2 mood) when temperature drops below 25
  • Garden(s) built — the forest spirit doesn't heal naturally in Winter. Gardens are the only calming mechanism (-2 per garden per dawn)
  • 2+ Gatherers assigned — winter foraging yields only 60% of normal (30% with snow). You need more hands gathering

Spring Opportunities

Spring is the most generous season:

  • Resource regen doubled (+2 per source per dawn vs. +1)
  • Spirit heals twice as fast (-2 natural dawn decay vs. -1)
  • Foraging ×1.0 — baseline rate (Summer at ×1.5 is actually the best foraging season)
  • But: clearing forest in Spring angers the spirit more (+7 vs. +5 normally)

Strategy: clear forest in Summer/Autumn when the spirit penalty is lower (+5 vs. +7 in Spring). Summer's ×1.5 foraging is the best stockpiling window. Use Spring's natural healing to recover from any anger accumulated over Winter.

Seasonal Composition Effects

Seasons subtly influence genre selection:

SeasonGenre Tendency
SpringLeans Traditional
SummerFavors Radical
AutumnMost varied
WinterFavors Pastoral

If you're pursuing a specific cultural direction via Artistic Direction, plan your composition pushes around favorable seasons.

Weather Awareness

Weather has 70% momentum — it tends to persist for a few days. Plan around multi-day patterns:

  • Rain: outdoor elves get "Caught in rain" (-1 mood). Shelter helps.
  • Storm: elves shelter indoors. Good for composers in Workshops, bad for Gatherers.
  • Snow: foraging halved again (stacks with Winter penalty). But "Snow-covered landscape" gives +2 beauty mood.
  • Fog: creative elves (Music > 5) get "Mysterious fog" (+1 mood, +1 nature inspiration). A hidden bonus for composers.

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